(Video by Bismuth) The world of Super Mario 64 is more or less a 3-dimensional torus \(T^3\). Marios position is stored as a float, but cast down to a short for the collision detection, meaning that only values up between \(-32768\) and \(32767\) are actually detected as different positions for the collision detection. Therefor marios position detection is calculated in \(B:= (\mathbb{R}/65536\mathbb{Z})^3\), and his actual position is calculated in \(P:=(\mathbb{R} / (1.17549435 \times 10^{-38})\mathbb{Z})^3\), here we still need to mod out, because of Nintendo 64 IEEE‑754 floating point arithmetic.
0000000 14 00 00 0c cf 91 96 26 f1 36 0c 53 6a aa d7 3a
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«Били в одно место». Российский газовоз уничтожен украинскими дронами в Средиземном море. Что известно об атаке и судьбе моряков14:20,这一点在Line官方版本下载中也有详细论述
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